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Queen of the Hill

Seven Person Team | Game Design Studio UCSC

November 2021

Queen of the Hill is an idle browser-based clicker game about growing your colony of ants to extreme proportions. Purchase upgrades in four different categories and advance your ant's developments in science, religion, and militarization. Take over the world with a supermassive ant colony!

On Itch.io here!

On GitHub here!

Responsibilities:

This was a team project for a class assignment over a two-week period. My responsibilities included:

  • Gameplay Design and Ideation

  • Upgrade Ideation and Balancing

  • Upgrade Unlock System

  • Upgrade Icon Art

  • Upgrade Json File Creation

In collaboration with:

Milo Fisher: Programming, UI/UX Design

Paul Lee: Programming

Jalen Pastor: Programming, Game Balance

William Propp: Art

Alexis Sanchez: UI/UX Design

Alexander Shaham: Programming

Screenshot 1
Screenshot 2
Screenshot 3
Religion Victory
Early Layout Concept
Upgrade Menu Concept
Early Game Prototype
Game Interface Concept
Early Game Prototype With Additions

Tools / Languages Used:

Javascript, HTML, VS Code, Aseprite

Design Process:

This game was made for the Game Design Studio class at UCSC. My team and I were tasked with creating a browser-based idle clicker game in javascript and HTML.

Our first step was to brainstorm some ideas on a theme for our game. Using Miro, we each wrote down some of the ideas we had and then voted on our favorite ideas. From there we further developed an idea about growing an ant farm. Once we had some ideas in place, we started to concept some layouts, mechanics, and upgrades that would be in the game. We then planned out what we would need to accomplish to finish the project and divided up the tasks.

One of the biggest challenges we faced was getting the values for the upgrades to feel balanced. We iterated on values and playtested it quite a few times until we were able to get to a spot that felt good. 

Upgrades Spreadsheet
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