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Ourobor-Bus

Four Person Team | Game Design Experience UCSC

May 2021

An infinite runner game about an unending bus. Pick up pedestrians to ascend to heaven, or hit them and be banished to the depths of hell!

On Itch.io here!

On GitHub here!

Responsibilities:

This was a team project for a class assignment over a two-week period. My responsibilities included:

  • Gameplay Design and Ideation

  • Player Movement and controls

  • Game systems Implementation

  • Sound Implementation

  • Music Creation

In collaboration with:

Danielle Kraljevski: Game Art

Nathann Latimore: Programming / UI

Benjamin Urlik: Programming

Title Screen
Gameplay Hell
Gameplay Normal
Gameplay Heaven
Gameplay Storyboard

Tools / Languages Used:

Phaser, Javascript, HTML, VS Code, GitHub, Aseprite, Tiled, LMMS

Design Process:

This game was made for the Game Design Experience class at UCSC. My team and I were tasked with creating a browser-based infinite runner game in javascript and HTML using the phaser game engine framework.

After some ideation discussion, we came up with the idea of driving an infinitely long bus, picking up or hitting passengers along the way. We started with a gameplay storyboard to outline how we wanted the game to play out. Once we had that we split up tasks and got to work creating the game.

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