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Kitten Cauldron

Solo | Pirate Software Jam 15

July 2024

Strategically drop orbs and catalysts into the cauldron to build up combos and score points! But watch out, if an orb is pushed out of the top its game over. How many points can you score in this cute arcade style game?

On Itch here!

On GitHub here!

Responsibilities:

This was a solo project and I created everything but audio.

My responsibilities included:​​

  • Design

    • Gameplay

    • Visuals

  • Programming

    • Controls

    • Puzzle system

  • Art

    • 2D art creation

    • Some light sound design

Recognition:

Scored 5/5 in both artistic style and cleverness.

KC-SS4.png
KC-SS5.png
KC-SS2.png
KC-SS1.png
KC-SS3.png

Tools / Languages Used:

Unity, C#, Visual Studio, GitHub, Inkscape

Design Process:

The theme of this jam was 'Shadows and Alchemy'. From the start I knew I wanted to lean into the Alchemy part of the theme with a simple yet satisfying puzzle game. I wanted to have color and color changing play into the game mechanic but it took some prototyping to get a version that was fun.

My first prototype involved different colored enemies moving down to the player in rows, in order to defeat the enemies the player had to color the ground under their feet with a similar color. However after some rule tweaking I still wasn't having fun with it. After a few small alternate prototypes I landed on what would be the final version. The player would drop colored orbs into a cauldron, they could then get rid of the orbs by dropping a color changing catalyst on them. Each catalyst could color two different color orbs, this made planning ahead to score the biggest combos an engaging experience.

For this game I wanted to go with a simple and cute vector art style. I used my newly learned Inkscape knowledge to create assets that were simple, cute, and easily readable. I also decided to juice the game up as much as I could with subtle animations, particle effects and some nice sounds.

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